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Check system requirements. Bundles containing this item. Available on HoloLens. Mobile device. Xbox Description William Wallace is a Scottish rebel who leads an uprising against the cruel English ruler Edward the Longshanks, who wishes to inherit the crown of Scotland for himself.
Cast and crew. Mel Gibson Director, William Wallace. Brian Cox Argyle Wallace. Sophie Marceau Princess Isabelle. Get your games in front of thousands of users while monetizing through ads and virtual goods.
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Alternatively, we also recommend the SuperNova! But if you change their weapons or reassign them, they lose all experience Or even worse, you accidentally disband the whole freakin' unit. I was begging for one of those annoying "Are you sure?
Leaders are also responsible for your diplomatic relations with other clans. You can send leaders on these missions, but they're too valuable You're better off sending a Messenger. Messengers don't have access to all the diplomatic functions that leaders do, but they get quite a few more.
Messengers can initiate alliances, ask for loans and ransom captured leaders. Why other leaders can't do it, I'll never know. The down side is that your messengers can be killed. So can your leaders now that I think about it, but you can send an army with a leader; you can't with a messenger. Still, it's worth it. The English will slaughter you if you don't form alliances. Problem is, most of the enemy clans are so aggressive that forging a reliable alliance is next to impossible.
Scouts and spies are also at your disposal. Scouts map out uncharted territories. Spies infiltrate towns and allow you to enter a 3D rendering of the enemy town. Generally spies are seen as pretty dishonorable folk. Likewise the players who use them.
The entire town management interface is great on a level of general concept, but the implementation of these ideas falls short of the initial promise. First off, management is a complicated affair and you feel like the game is fighting you every step of the way. There were several features that I was never able to use. Once I did puzzle out the controls, I often found the results to be disappointing. Part of the problem is that there are so many icons and they're not laid out in the most logical manner.
Hardest of the 9 production areas is the town workers screen. There are nine areas in which your workers can Four of these areas are based on pulling resources from the surrounding land. Farmers farm, miners mine, quarriers quarry and foresters forest. Wait, that's not right, is it? The other five types of worker take the raw materials produced by the first four and make other commodities.
You have builders, bakers, armorers, tailors and jewelers. It's the allocation of workers that caused me the most frustration. First of all, you have an idle workers pool. When you add workers to a project, you'd think that they'd come from this pool. Not from other projects, right? The manual agrees with you. But in the game world things function differently. Workers are pulled from all projects proportionally. This can really cheese you off if you've spent 15 minutes balancing out all your projects.
Fortunately you can lock each area so that the number of workers remain constant. A handy auto-management feature is included within the campaign. You can even set individual towns to use their own judgment while you take personal control of the production in the towns that are a little more important. The auto-management interface is a triangle. Each side of the triangle represents one aspect of production--military, trade and people.
By dragging a small dot from one area of the triangle to another, you change the priorities of the town. Even on auto-manage, you can make small changes to a town's production.
The big limiting factor here is that towns won't help each other in auto-manage mode. If one town is short on grain or meat, nearby towns will let 'em starve. And it's not the smartest program either. In one of my towns, of the workers were placed on idle status for no good reason at all. Since there's no autoroutes for trade caravans, you'd do good to let the AI handle this aspect of town management for you as well.
I feel bad after playing this game.
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